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Scoring preset

Hollywood Balls scoring

Ping it. A long ball that finds a shirt pays three and the ones that do not are taxed, so a fifty-percent passer comes out ahead and a hopeful hoofer does not. The mirror of Tiki-Taka.

Every rule, position by position

13 rules. Values shown are the points each position actually receives.

Rule GKP DEF MID FWD
Minutes Played 1–60 min / 60–90+ min +1 / +2 +1 / +2 +1 / +2 +1 / +2
Long Balls Won +3 +3 +3 +3
Long Balls per 3 -1 -1 -1 -1
Long Ball Accuracy (%) 50–75 min / 75–101 min if long_balls >= 3 +2 / +4 +2 / +4 +2 / +4 +2 / +4
Accurate Crosses +3 +3 +3 +3
Crosses per 3 -1 -1 -1 -1
Total Shots +1 +1 +1 +1
Shots on Target +2 +2 +2 +2
Hit Woodwork +5 +5 +5 +5
Aerial Duels Won +1 +1 +1 +1
Assists +5 +5 +5 +5
Big Chances Created +4 +4 +4 +4
Goals Scored +8 +7 +6 +5

This preset does not enable bonus points. You can turn them on when you build the league.

Who it is for

Leagues who want the ambitious pass rewarded rather than the safe one, and a table where a raking centre-back can outscore a midfielder. Woodwork pays five, because it was nearly worth it.

What to change first

  • Steepen the tax on unsuccessful long balls if volume merchants start dominating.
  • Add clean sheets so defenders have a second way to score.
  • Raise accurate crosses for a wing-play version of the same idea.
  • Lower the accuracy bands below 50% if nobody in the league is clearing them.

Start a league on Hollywood Balls.

Apply the preset, change what you disagree with, and publish. Prices recalculate from whatever you end up with.

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