How it works
From an idea about scoring to a live league.
Four steps. The only one that takes real thought is the one where you decide what your league actually rewards.
Build your league
A six-step setup: name and schedule, which players are eligible, your scoring rules, the transfer economy, player prices, then a review before you publish. It saves as you go, so you can close the tab and come back.
- Pick the gameweeks your season runs across
- Start from a template or from a blank sheet
- Restrict the player pool by club or by individual player
Invite your managers
Publishing generates an invite code. Share the link and people join in a couple of taps — no setup on their side. Or make the league public and let people find it.
- Private by invite code, or listed publicly
- Members join free — only the creator spends credits
- Managers can be in as many leagues as they like
Everyone picks a squad
15 players inside your budget, respecting your per-club limits. Managers name a captain and a vice-captain, set their bench order, and lock it in before the deadline.
- 15 players: 2 goalkeepers, 5 defenders, 5 midfielders, 3 forwards
- 8 valid formations to pick your starting eleven from
- Drag to substitute, or tap — whichever you prefer
Watch it score
Points update through every match under your rules, with a per-player breakdown showing which rule paid what. Auto-subs, captain doubling and bonus points all resolve exactly as your configuration says they should.
- Live standings that fold the in-play gameweek into the running total
- Per-player breakdowns, including the rules that scored zero
- Transfers, hits and deadlines handled automatically
The defaults are sensible. None of them are fixed.
Every number below is yours to change before you publish.
- Squad budget
- 100m
- Max per club
- 3
- Free transfers / GW
- 1
- Points per extra transfer
- −4
Common questions
Do the people I invite need to pay?
No. Only the league creator spends credits, and only when they publish the league. Joining is free, and always will be.
What competition does this cover?
The Premier League, for the 2026/27 season. More competitions are on the roadmap, but we would rather cover one properly than five badly.
Can I change the rules after the league starts?
No, and that is deliberate. A league locks once a member has picked a squad or the first deadline is close, so nobody can move the goalposts after people have built teams around them. Set it up carefully — the review step exists for exactly that.
What if my scoring rules make no sense?
Some mistakes are caught for you. If your prices and budget make it impossible to field a legal squad, publishing is blocked with an explanation rather than letting you discover it when your friends cannot pick a team. Beyond that, a strange league is your prerogative.
How many people can join a league?
There is no hard cap today. Leagues work equally well for a group of six friends or a much larger public league.
Do I need to know anything technical?
No. Every rule is built through a picker — choose a stat, choose how it scores, set the points. The preview line tells you in plain English what the rule will do before you save it.
Free for the founding season.
Leagues cost credits, and we are giving founding managers 100 of them — enough to run a full 38-gameweek season for up to twenty managers. No card, no trial timer.
Create your league