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Scoring preset

10/10 for Effort scoring

Points for the attempt, never for the result. There is no goals rule, no assists rule and no clean sheet — a shot off target pays because the player had a go, and a tackle won pays because someone had to make it.

Every rule, position by position

18 rules. Values shown are the points each position actually receives.

Rule GKP DEF MID FWD
Minutes Played 1–60 min / 60–90+ min +1 / +2 +1 / +2 +1 / +2 +1 / +2
Shots on Target +2 +2 +2 +2
Shots off Target +1 +1 +1 +1
Dribbles Attempted per 2 +1 +1 +1 +1
Accurate Crosses +1 +1 +1 +1
Passes in Final Third per 3 +1 +1 +1 +1
Long Balls Won per 2 +1 +1 +1 +1
Long Ball Accuracy (%) 50–75 min / 75–101 min if long_balls >= 3 +1 / +2 +1 / +2 +1 / +2 +1 / +2
Tackles Won +2 +2 +2 +2
Interceptions +2 +2 +2 +2
Blocks +2 +2 +2 +2
Ball Recoveries per 2 +1 +1 +1 +1
Duels Won per 2 +1 +1 +1 +1
Aerial Duels Won +1 +1 +1 +1
Fouls Drawn +1 +1 +1 +1
Saves per 2 +1
High Claims +2
Punches +2

This preset does not enable bonus points. You can turn them on when you build the league.

Who it is for

Leagues tired of watching three strikers decide the title. It ranks the pool by work, which puts a busy holding midfielder above a forward who touched it nine times — and produces a price ladder that looks nothing like anyone else’s.

What to change first

  • Add a goals rule if the total absence of one is a joke that wears off by October.
  • Raise shots off target above shots on target for a properly committed version.
  • Tighten the long-ball accuracy gate above three attempts, so one hopeful punt cannot post a perfect record.
  • Drop the keeper rules if outfield work should be the whole game — but expect every goalkeeper to price at the floor.

Start a league on 10/10 for Effort.

Apply the preset, change what you disagree with, and publish. Prices recalculate from whatever you end up with.

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