Features
Every choice the other games made for you.
Most fantasy games hand you one scoring system and one set of prices. This one hands you the controls — and then scores your league exactly as you specified, live, every gameweek.
- match stats you can score
- 70 match stats you can score
- rule types
- 4 rule types
- valid formations
- 8 valid formations
- competition, covered properly
- 1 competition, covered properly
Scoring you design, down to the last stat
Build your scoring from the ground up: four rule types across a catalogue of real match stats, per-position values, conditional rules and a configurable bonus-points system.
Custom scoring →Player prices computed from your rules
Prices are derived from what players actually did last season, scored under your rules — not inherited from someone else’s game. Set the budget, the bands and the curve.
Player pricing →Points that move with the match
Scores update through every fixture with a per-player breakdown showing exactly which rule paid what. Bonus points move as the game moves and settle at full time.
Live scoring →Your league, your squad rules
Private or public leagues, a squad and transfer economy you control, and a player pool you can restrict club by club or player by player.
Leagues & squads →Formats
Classic is what runs today. Draft and auction are designed and planned — we would rather say that plainly than badge them “coming soon” forever.
Classic
LiveEveryone picks from the same priced player pool, within the same budget. Duplicate squads are allowed — it is the format most fantasy managers already know.
Draft
On the roadmapPlayers are picked in rounds and owned exclusively by one manager. Designed and planned, not yet built.
Auction
On the roadmapManagers bid for players with a shared budget. Designed and planned, not yet built.
Free for the founding season.
Leagues cost credits, and we are giving founding managers 100 of them — enough to run a full 38-gameweek season for up to twenty managers. No card, no trial timer.
Create your league