Features
Points that move with the match
Scores update through every fixture with a per-player breakdown showing exactly which rule paid what. Bonus points move as the game moves and settle at full time.
Points that move while you watch
While matches are being played, scores update through them. The dashboard leads with the live gameweek: which fixtures are still to play, which are in progress, which have finished, and every one of your players inside them.
A player’s tile shows what it should show at each moment — the opponent before kick-off, a live score with a pulse while the game is on, and a settled score after full time. No more staring at a zero wondering whether he blanked or has not kicked off yet.
Every point traceable to a rule
Tap any player and you get the full ledger: every scoring category your league has, the raw count, and what it paid. Including the ones that paid nothing — a rule sitting at zero is information, and hiding it is how “why did he only get six?” becomes an argument.
Rules suppressed by a condition are shown too, annotated with the fact that the condition did not hold, with the raw stat still visible. Captain doubling appears as its own line, so the numbers add up in front of you.
Substitutions and captaincy resolve themselves
Bench order is priority order. If a starter does not play, the first eligible player on your bench comes on — provided the formation stays legal. If your captain does not play, the armband passes to your vice-captain.
Both are settled at full time rather than provisionally mid-gameweek, so a live total never shows you points from a substitution that has not happened yet. The live number and the final number mean the same thing.
Standings that tell the truth mid-gameweek
The table folds the in-play gameweek into each manager’s running total, so positions reflect where the league actually stands rather than where it stood before kick-off. Transfer hits are shown inline against the gameweek score, because a manager on 62 who paid eight points for it is not the same as one on 62 who did not.
Alongside it: recent form as per-gameweek bars scaled across the whole league, how many of each manager’s eleven are still to play, captain picks once the deadline has passed, every transfer made, and the best legal eleven nobody managed to assemble.
Deadlines are enforced, not suggested
Squads lock at the gameweek deadline. Other managers’ teams stay hidden until then, so nobody can copy a rival’s captain pick five minutes before kick-off. After the deadline everything opens up.
A gameweek stays live until its last fixture finishes — which, given fixtures are spread across several days, is usually well after the first game ends. It completes only when every match is done, and final scores are computed from the closing stats rather than whatever was last seen mid-match.
More features
Custom scoring
Build your scoring from the ground up: four rule types across a catalogue of real match stats, per-position values, conditional rules and a configurable bonus-points system.
Player pricing
Prices are derived from what players actually did last season, scored under your rules — not inherited from someone else’s game. Set the budget, the bands and the curve.
Leagues & squads
Private or public leagues, a squad and transfer economy you control, and a player pool you can restrict club by club or player by player.
Free for the founding season.
Leagues cost credits, and we are giving founding managers 100 of them — enough to run a full 38-gameweek season for up to twenty managers. No card, no trial timer.
Create your league