Duels won
The broadest contest statistic available, what it bundles together, and why it needs care.
- Category
- defending
- Value type
- integer
- Applies to
- GKP · DEF · MID · FWD
What it measures
Every contested situation the player came out of on top — ground and aerial, attacking and defensive, combined into one number. It is the widest net in the catalogue.
How the mainstream game treats it
Not scored as points.
How to score it in your league
Per N. The catalogue also carries duels attempted and a win percentage, so an efficiency-based bounded rule is possible if raw volume bothers you.
A sensible starting value
1 point per 4 duels won. Because it overlaps with tackles and aerials, keep the value low if those are also scored.
Watch out for
Duels overlap heavily with tackles won and aerials won — the same event frequently counts in two places. If you score all three generously, you have accidentally tripled the value of physical play.
Related stats
Every stat here is scoreable in a league you build. See custom scoring or the scoring rules guide.