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Duels won

The broadest contest statistic available, what it bundles together, and why it needs care.

Category
defending
Value type
integer
Applies to
GKP · DEF · MID · FWD

What it measures

Every contested situation the player came out of on top — ground and aerial, attacking and defensive, combined into one number. It is the widest net in the catalogue.

How the mainstream game treats it

Not scored as points.

How to score it in your league

Per N. The catalogue also carries duels attempted and a win percentage, so an efficiency-based bounded rule is possible if raw volume bothers you.

A sensible starting value

1 point per 4 duels won. Because it overlaps with tackles and aerials, keep the value low if those are also scored.

Watch out for

Duels overlap heavily with tackles won and aerials won — the same event frequently counts in two places. If you score all three generously, you have accidentally tripled the value of physical play.

Every stat here is scoreable in a league you build. See custom scoring or the scoring rules guide.

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