Aerial duels won
How to reward the target man and the dominant centre-back — and why raw aerial counts mislead.
- Category
- defending
- Value type
- integer
- Applies to
- GKP · DEF · MID · FWD
What it measures
Aerial duels the player won. Heavily style-dependent: a side that plays long generates far more aerial duels for both teams than one that plays through midfield.
How the mainstream game treats it
Not scored as points, and not a bonus component in its own right.
How to score it in your league
Per N, or per action at a low value. The catalogue also carries an aerial win percentage if you would rather reward efficiency than volume — that has to be a bounded rule.
A sensible starting value
1 point per 3 aerials won keeps target men relevant without making them the only forwards worth owning.
Watch out for
Volume here is a proxy for tactics, not quality. Scoring it well means a mid-table side that plays long has the best forwards in your league, which may not be what you meant.
Related stats
Every stat here is scoreable in a league you build. See custom scoring or the scoring rules guide.