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Aerial duels won

How to reward the target man and the dominant centre-back — and why raw aerial counts mislead.

Category
defending
Value type
integer
Applies to
GKP · DEF · MID · FWD

What it measures

Aerial duels the player won. Heavily style-dependent: a side that plays long generates far more aerial duels for both teams than one that plays through midfield.

How the mainstream game treats it

Not scored as points, and not a bonus component in its own right.

How to score it in your league

Per N, or per action at a low value. The catalogue also carries an aerial win percentage if you would rather reward efficiency than volume — that has to be a bounded rule.

A sensible starting value

1 point per 3 aerials won keeps target men relevant without making them the only forwards worth owning.

Watch out for

Volume here is a proxy for tactics, not quality. Scoring it well means a mid-table side that plays long has the best forwards in your league, which may not be what you meant.

Every stat here is scoreable in a league you build. See custom scoring or the scoring rules guide.

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