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Recoveries

What a ball recovery counts, why it is one of the highest-volume defensive stats, and how to use it without breaking your league.

Category
defending
Value type
integer
Applies to
GKP · DEF · MID · FWD

What it measures

The player regained possession — an interception that is not credited as one, a loose ball won, a tackle that breaks down an attack. It is high-volume: a busy midfielder can post eight or nine in a match.

How the mainstream game treats it

Not scored directly. It contributes to the bonus points system (as a per-3 counter) and counts toward defensive contribution.

How to score it in your league

Almost never as a plain per-action rule — the volume is too high. Use per N (a point per three or four) or, better, fold it into a milestone alongside tackles, interceptions, clearances and blocks.

A sensible starting value

If you must score it alone, 1 point per 4 recoveries keeps it meaningful without letting a holding midfielder out-score a striker every week.

Watch out for

Scoring recoveries per action is the single fastest way to break a custom league. At roughly 1 point per recovery, deep midfielders become the only position worth buying.

Every stat here is scoreable in a league you build. See custom scoring or the scoring rules guide.

Build a league that scores it.

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