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Credits & billing

What a credit buys, how leagues are charged, buying more, and refunds.

What a credit buys

One gameweek of one league.

A league’s cost is the number of gameweeks it covers, charged once, at the moment you publish it. A league from gameweek 1 to 38 costs 38 credits. One covering gameweeks 20 to 29 costs ten.

There are no recurring charges, no per-gameweek deductions, and nothing at all for the managers who join you.

Free credits

New accounts receive free credits on registration, with no card required. That is enough to publish a real league.

You can also join any number of other people’s leagues for free, forever, without ever buying a credit.

Buying more

Credit packs are bought from the Buy credits page, through Stripe. We never see or store card details.

Credits do not expire. Unused ones stay on your account indefinitely.

Not enough credits?

Publishing is blocked until you top up — before any money is involved and before anyone is invited. Your league stays a draft with everything you configured intact, and publishing works the moment you have enough.

Refunds

Credits are spent at the moment a league is published, and a published league cannot be un-published for a refund.

Unspent credits and anything that went wrong on our side are covered in the Refunds & Cancellation policy. If you think you have been charged incorrectly, get in touch.

What is never paywalled

Every scoring, pricing and squad feature is available to every league. A free league scores exactly like a paid one, because it is the same league. Credits pay to run a league, not to unlock features.