Skip to content
← All stats

Interceptions

What an interception counts, how it differs from a tackle, and how to reward reading the game.

Category
defending
Value type
integer
Applies to
GKP · DEF · MID · FWD

What it measures

The player cut out an opposition pass. Unlike a tackle it involves no duel — it is anticipation rather than contact, which is why it is often described as the most positional of the defensive statistics.

How the mainstream game treats it

Not scored directly. Part of the combined clearances-blocks-interceptions counter in the bonus points system, and counts toward defensive contribution.

How to score it in your league

Per N, or inside a milestone. Volume is lower than recoveries and clearances, so a per-action rule is less catastrophic here — but still generous.

A sensible starting value

If scoring it alone, 1 point per 2 interceptions is defensible. Inside a milestone, treat it as equal weight with the other defensive actions.

Watch out for

Interceptions and tackles are frequently double-counted by people building defensive leagues. They are genuinely distinct events, but paying well for both plus recoveries stacks three rewards onto one defensive phase.

Every stat here is scoreable in a league you build. See custom scoring or the scoring rules guide.

Build a league that scores it.

Pick the stats you care about, set what they pay, and price the market from your own rules.

Create your league